Rules As Written
Every MythScript rule, spell, item, and term in one place. Search, filter, and follow the links.
- ActionRule
Actions are structured ways to act when your GM tracks Rounds.
- Action PointRule
Action Points (AP) determine what you can do in a Round.
- APRule
Action Points (AP) determine what you can do in a Round.
- CreatureTarget
Creatures are animate beings.
- EffectRule
Effects are consequences produced by your actions.
- FailureResult
Failure is a Test Result that means you don’t achieve your goal.
- Flat RollRule
Your Flat Roll is the number shown on the twenty-sided die face after you roll it.
- FortuneRule
Fortune is a Modifier that grans a bonus to your Flat Roll.
- Game ManagerTerm
Your GM narrates the world.
- GMTerm
Your GM narrates the world.
- High StakesStake
High Stakes actions are highly difficult and risky.
- Low StakesStake
Low Stakes actions have low difficulty and risk.
- Mid StakesStake
Mid Stakes actions are moderately difficult and risky.
- MisfortuneRule
Misfortune is a Modifier that imposes a penalty to your Flat Roll.
- ModifierRule
Modifiers adjust your Test Total.
- OriginRule
Origins are where Effects are created.
- PlayerTerm
A Player is someone who controls a Scribe.
- ReachRule
Reach is how far Effects extend from their Origins.
- RoundRule
Rounds divide play into 6-second intervals. During a Round, each participant takes or declines one Turn.
- ScribeTerm
Your Scribe is the character you play in the game.
- SetbackResult
Setback is a Test Result that means your goal gets a mixed outcome.
- StakesRule
Stakes describe how difficult and risky an action is.
- SuccessResult
Success is a Test Result that means you achieve your goal.
A Tabletop Roleplaying Game (TTRPG) is a collaborative story game played through conversation.
- TargetRule
Targets are anything that Effects can interact with or affect.
Your GM determines your Test Result by comparing your Test Total to the Stakes of your roll.
- Test TotalRule
Your Test Total is your Flat roll adjusted by relevant Modifiers.
- TriggerRule
Triggers are what cause an Effect to occur.
- TTRPGTerm
A Tabletop Roleplaying Game (TTRPG) is a collaborative story game played through conversation.
- TurnRule
On your Turn, or outside you Turn, spend AP to use Actions.