Telekinesis
2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · CompelCompel SchoolCompel is a School of Spells that make a Target act, move, or behave in specific ways. · Tier 4Tier 4 TierTier 4 is a Tier that represents master power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Compel
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Telekinesis is a CompelCompel SchoolCompel is a School of Spells that make a Target act, move, or behave in specific ways. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that moves a TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. with your mind.
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you. (Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight.)
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- You forcefully hold or MoveMove ActionMove is the Action you use to change your position. a MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult. or smaller TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. up to your SDSpeed StatSpeed (SD) is the number of Spaces you can Move. with your mind. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. gain RestrainedRestrained ConditionRestrained is a Condition that binds or pins you..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- You forcefully MoveMove ActionMove is the Action you use to change your position. a SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. or smaller TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. up to your SDSpeed StatSpeed (SD) is the number of Spaces you can Move. with your mind.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
Source Player Codex