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Cover

Cover

Cover is anything that physically blocks you from being targeted from certain directions.

Core Rule—Cover

Cover Blocks Rule
LesserLesser Cover CoverLesser Cover is Cover that blocks part of you or offers minimal protection from Effects, such as a low wall, thin door, fence, furniture, dense vegetation, or a thick tapestry. Part of you AttacksAttack ActionAttack is the Action you use to strike at a foe. against you gain MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you.
GreaterGreater Cover CoverGreater Cover is Cover that blocks most of you or offers moderate protection from Effects, such as a tree, boulder, arrow slit, or castle merlon. Most of you AttacksAttack ActionAttack is the Action you use to strike at a foe. against you gain MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you.; you can peek for FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor.
TotalTotal Cover CoverTotal Cover is Cover that completely blocks you or offers maximum protection from Effects, such as a solid wall, forcefield, sealed room, or enclosed vehicle. All of you You can’t be directly Targeted

Levels of Cover

Source Player Codex