Cover
Cover
Cover is anything that physically blocks you from being targeted from certain directions.
Core Rule—Cover
| Cover | Blocks | Rule |
|---|---|---|
| LesserLesser Cover CoverLesser Cover is Cover that blocks part of you or offers minimal protection from Effects, such as a low wall, thin door, fence, furniture, dense vegetation, or a thick tapestry. | Part of you | AttacksAttack ActionAttack is the Action you use to strike at a foe. against you gain MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you. |
| GreaterGreater Cover CoverGreater Cover is Cover that blocks most of you or offers moderate protection from Effects, such as a tree, boulder, arrow slit, or castle merlon. | Most of you | AttacksAttack ActionAttack is the Action you use to strike at a foe. against you gain MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you.; you can peek for FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. |
| TotalTotal Cover CoverTotal Cover is Cover that completely blocks you or offers maximum protection from Effects, such as a solid wall, forcefield, sealed room, or enclosed vehicle. | All of you | You can’t be directly Targeted |
Levels of Cover
- Lesser CoverCoverLesser Cover is Cover that blocks part of you or offers minimal protection from Effects, such as a low wall, thin door, fence, furniture, dense vegetation, or a thick tapestry.
- Greater CoverCoverGreater Cover is Cover that blocks most of you or offers moderate protection from Effects, such as a tree, boulder, arrow slit, or castle merlon.
- Total CoverCoverTotal Cover is Cover that completely blocks you or offers maximum protection from Effects, such as a solid wall, forcefield, sealed room, or enclosed vehicle.
Source Player Codex