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Ready

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Action

Also Readied Action

Part of Action

Ready is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. that lets you hold another ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. until a chosen TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur..

Core Rule—Ready

  • Choose an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. that costs 0 or 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and a TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur. specific to your situation.
  • If that TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur. occurs before your next TurnTurn CombatTurns are the part of each Round when you get your chance to act. starts, you can use your readied ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. as a ReactionReaction CombatReactions are Actions you take immediately in response to changing situations., if you still meet its requirements.
TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
Your TurnTurn CombatTurns are the part of each Round when you get your chance to act. starts
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
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TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

Source Player Codex