Acid Bomb
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Bomb
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill.
- ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
Acid Bombs are BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts. that deal DamageDamage HealthDamage is harm that reduces your Hit Points. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).), Persistent DamagePersistent Damage ConditionPersistent Damage is a Condition that keeps hurting you over time. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).), and SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill. DamageDamage HealthDamage is harm that reduces your Hit Points. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).) based on their potency.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Splash ControlSplash Control Feat · Tier 1Splash Control is a Feat built for fighting with Bombs.
Levels of Acid Bombs
| Features | ||||||||
|---|---|---|---|---|---|---|---|---|
| Mild Acid Bomb | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).) | 1 | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 5 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.) |
| Minor Acid Bomb | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 2d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).) | 1 | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 20 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.) |
| Major Acid Bomb | 3 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 3d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).) | 1 | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 75 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.) |
| Superior Acid Bomb | 4 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 4d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).) | 1 | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 250 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.) |
| Supreme Acid Bomb | 5 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 5d8 CausticCaustic EnergyCaustic is an Energy group that deals natural Damage. (AcidAcid EnergyAcid is a Caustic Energy that deals Damage (Acid).) | 1 | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 100 PlatinumCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.) |
Source Player Codex