Long Rest
Rest
Part of Rest
Long Rest is a RestRest RestRests are breaks you take to recover between fights and adventures. built around sleep, or equivalent restorative activities if you don’t need sleep.
Core Rule—Long Rest
Benefits:
- Recover half your HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. in Open SheltersOpen Shelter ShelterOpen Shelters are Shelters at basic campsites in the wilderness or a dungeon., and all your HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. in Closed SheltersClosed Shelter ShelterClosed Shelters are Shelters in defensible areas you’ve secured or warded, like a barricaded room, cave, or space with a single entry point. or safer.
- Recover half your spent HDHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal. (minimum 1).
- Remove 1 FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up. in Closed SheltersClosed Shelter ShelterClosed Shelters are Shelters in defensible areas you’ve secured or warded, like a barricaded room, cave, or space with a single entry point. or safer if you sleep without ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. or in RestfulRestful FeatureRestful is a Feature of items built for sleeping in. ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense..
Requirements:
- 2 hours of Short RestShort Rest RestShort Rest is a Rest you use to relax, eat, drink, tend to wounds, and perform other activities. + 6 hours of sleep (see Watch ShiftsWatch Shift RestWatch Shifts are guard turns that keep your camp watched while you Rest.).
- You can only benefit from 1 Long Rest in 24 hours.
- You need at least 1 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. when the Long Rest starts.
- Open ShelterOpen Shelter ShelterOpen Shelters are Shelters at basic campsites in the wilderness or a dungeon. or safer.
Source Player Codex