Climber’s Kit
Item · Toolkit · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Explorer’s Toolkit
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Climber’s Kits are Explorer’s ToolkitsExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving. used to ascend or descend vertical or overhanging surfaces and set up camps on cliffs and mountains.
Core Rule—Climber’s Kit
If you FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you., make a Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- You stop FallingFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. at Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. and take no DamageDamage HealthDamage is harm that reduces your Hit Points..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- You stop FallingFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. at Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. and take half DamageDamage HealthDamage is harm that reduces your Hit Points..
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- You stop FallingFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. at Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you. and take full DamageDamage HealthDamage is harm that reduces your Hit Points..
- SkillSkill SkillSkills are Modifiers that measure your trained capability.
- BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. or AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes.
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- PricePrice StatPrice is the Coin-cost to buy items.
- 10 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 1
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- Explorer’s ToolkitExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.
Source Player Codex