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Climber’s Kit

Item · Toolkit · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Explorer’s Toolkit

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Climber’s Kits are Explorer’s ToolkitsExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving. used to ascend or descend vertical or overhanging surfaces and set up camps on cliffs and mountains.

Core Rule—Climber’s Kit

If you FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you., make a Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
You stop FallingFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. at Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. and take no DamageDamage HealthDamage is harm that reduces your Hit Points..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
You stop FallingFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. at Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. and take half DamageDamage HealthDamage is harm that reduces your Hit Points..
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
You stop FallingFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. at Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you. and take full DamageDamage HealthDamage is harm that reduces your Hit Points..
SkillSkill SkillSkills are Modifiers that measure your trained capability.
BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. or AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes.
GripGrip StatGrip is the number of hands you need to hold and use an item.
2
PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
Explorer’s ToolkitExplorer’s Toolkit Item · Toolkit · Tier 1Explorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.

Source Player Codex