Javelin
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Projectile
- Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
Javelins are light, spear-shaped ProjectilesProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps. with a weighted shaft and throwing grip.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
- SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Point BlankPoint Blank Feat · Tier 1Point Blank is a Feat built for fighting with Projectiles.
- PricePrice StatPrice is the Coin-cost to buy items.
- 25 GoldCoin RuleCoins are the currency you use to buy items.
- SlotsSlot StatSlots are units that measure your item capacity.
- 2
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ProjectileProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps.
Source Player Codex