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Javelin

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Projectile

  • Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.

Javelins are light, spear-shaped ProjectilesProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps. with a weighted shaft and throwing grip.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Point BlankPoint Blank Feat · Tier 1Point Blank is a Feat built for fighting with Projectiles.
PricePrice StatPrice is the Coin-cost to buy items.
25 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
2
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ProjectileProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps.

Source Player Codex