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Heavy Shield

Item · Shield · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Shield

  • Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item.
  • BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount.

Heavy Shields are ShieldsShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. that provide maximum protection but take significant strength to wield. Those who prioritize full defensive potential often prefer Heavy Shields.

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
ShieldwallShieldwall Feat · Tier 3Shieldwall is a Feat built for fighting behind Heavy Shields.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense.

Kinds of Heavy Shields

Kinds of Heavy Shields
Features
Tower Shield3CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.+51300 GoldCoin RuleCoins are the currency you use to buy items.3Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item., BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount.
Pavise4CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.+62400 GoldCoin RuleCoins are the currency you use to buy items.3Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item., BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., PlantedPlanted FeaturePlanted is a Feature of items you can set in the ground as a barrier., UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount.

Source Player Codex