Heavy Shield
Item · Shield · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Shield
- Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item.
- BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount.
Heavy Shields are ShieldsShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. that provide maximum protection but take significant strength to wield. Those who prioritize full defensive potential often prefer Heavy Shields.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- ShieldwallShieldwall Feat · Tier 3Shieldwall is a Feat built for fighting behind Heavy Shields.
Kinds of Heavy Shields
| Features | |||||||
|---|---|---|---|---|---|---|---|
| Tower Shield | 3 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | +5 | 1 | 300 GoldCoin RuleCoins are the currency you use to buy items. | 3 | Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item., BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount. |
| Pavise | 4 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | +6 | 2 | 400 GoldCoin RuleCoins are the currency you use to buy items. | 3 | Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item., BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., PlantedPlanted FeaturePlanted is a Feature of items you can set in the ground as a barrier., UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount. |
Source Player Codex