Skip to content

Spare Magazine

Item · Supply · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Supply

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Spare Magazines are SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition or adventure. that hold extra rounds for WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. with a detachable MagazineMagazine FeatureMagazine is a Feature of items that hold several rounds of Ammunition between reloads..

Core Rule—Spare Magazine

  • Load it with AmmunitionAmmunition Item · Ammunition · Tier 1Ammunition is a supply of Objects you need to make Ranged Attacks. using 1 free GripGrip StatGrip is the number of grasping appendages needed to hold and use items. and the ReloadReload FeatureReload is a Feature that sets how many Action Points an item takes to reload. APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. of the weapon it fits.
  • Swap a loaded Spare Magazine into its weapon for 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.. The magazine you take out is empty.
GripGrip StatGrip is the number of grasping appendages needed to hold and use items.
0+
PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition or adventure.

Source Player Codex, Supplies

History