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Identify Magic

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. (RitualRitual CastingRituals are a slow way to Cast Spells using material Components.)

Spell · RevealReveal SchoolReveal is a School of Spells that give you information. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Conjure, Ritual

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Identify Magic is a RevealReveal SchoolReveal is a School of Spells that give you information. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that reveals the MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. FeaturesFeature FeatureFeatures are descriptors that provide additional information about an Object or Effect. affecting a TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence..

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
1 CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. or ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
You identify the MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. FeaturesFeature FeatureFeatures are descriptors that provide additional information about an Object or Effect. affecting the TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence., including any CursesCurse HazardCurses are Afflictions of Magical origin that bind a Creature or Object..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
You identify the MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. FeaturesFeature FeatureFeatures are descriptors that provide additional information about an Object or Effect. affecting the TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence..
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

ComponentsComponent CastingComponents are Consumable materials needed to Cast Rituals. a crystal shard and fae dust

Source Player Codex