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Intercept

1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. (ReactionReaction CombatReactions are Actions you take immediately in response to changing situations.)

Action

Also Opportunity Attack, Attack of Opportunity

Part of Action, Reaction

Intercept is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. you take as a ReactionReaction CombatReactions are Actions you take immediately in response to changing situations. to strike a TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. that moves out of your ReachReach StatReach is the Range an Effect extends from its Origin..

Core Rule—Intercept

Make a MeleeMelee FeatureMelee is a Feature of items built for close combat. AttackAttack ActionAttack is the Action you use to strike at a foe..

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. MovesMove ActionMove is the Action you use to change your position. out of your MeleeMelee FeatureMelee is a Feature of items built for close combat. ReachReach StatReach is the Range an Effect extends from its Origin.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
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TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
1 CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. (Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight.)
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

Source Player Codex