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Scrying

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · RevealReveal SchoolReveal is a School of Spells that give you information. · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Reveal

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Scrying is a RevealReveal SchoolReveal is a School of Spells that give you information. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that lets you watch and listen to a distant TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence..

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
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TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
1 CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. or LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy. you are familiar with
DurationDuration StatDurations are the lengths of time Effects last.
10 minutes (FocusFocus CastingFocus is a sustained state of concentration you keep up by spending Action Points on each of your Turns.)

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
The SensorSensor TargetSensors are invisible points an Effect creates for you to perceive through. appears, and you see and hear through it with your High FidelityHigh Fidelity FidelityHigh Fidelity is the most detailed level of Fidelity, precise enough to pinpoint a Target’s Space. SensesSense SenseSenses are the five natural ways you perceive your body and surroundings.. The TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. isn't aware of it.
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
The SensorSensor TargetSensors are invisible points an Effect creates for you to perceive through. appears, but if the TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. is MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., it senses it’s being watched.
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it. For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. CastCast ActionCast is the Action you use to unleash a Spell. above 2nd, spend 1 ManaMana DriveMana is the Drive Evokers use. to add 10 minutes to the DurationDuration StatDurations are the lengths of time Effects last..

Source Player Codex