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MythScript
Player Codex
Game Manual
RAW
(Rules As Written)
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Player Codex
1
Introduction
What MythScript is, what you need to play, your stats, and the ten steps to make a Scribe.
2
Classes
Your Class sets your combat role, Drive, and starting abilities.
3
Species
Your Species sets your Form, Size, and a starting Feat.
4
Societies
Your Society is the community that shaped you.
5
Feats
Feats are special abilities you buy with Skill Points to give your Scribe new options in play.
6
Spells
How Spells are Cast, kept up, and Depleted, and every Spell by School.
7
Items
Buying, carrying, and describing the Objects you use on adventures.
7.1
Armor
Armor you wear to raise your Defense.
7.2
Shields
Shields you raise with the Defend Action.
7.3
Weapons
Weapons by Family, from Axes to Swords and Bombs.
7.4
Ammunition
What your Ammo Weapons fire.
7.5
Supplies
Gear, clothing, and provisions.
7.6
Toolkits
Kits for crafting and exploring.
7.7
Concoctions
Potions, tonics, and other Consumables.
7.8
Vehicles
Vehicles for land, water, air, and beyond.
7.9
Mounts
Creatures you can Ride.
7.10
Amenities
Hirelings, services, food, and lodging.
8
Playing
How play works, how Tests resolve uncertain actions, and how Effects and Conditions work.
9
Encounters
Rounds, Turns, Initiative, Actions, the battlefield, and Hit Points.
10
Discoveries
Formation, Pace, Activities, Senses, and Hazards while you explore.
11
Expeditions
Trip lengths, staying on course, weather, and camping on the road.
12
Operations
The Pursuits your Scribe takes on during an operation, and how Rests work.
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Introduction