Save
Test
Also Saving Throw
Part of Test
Saves are TestsTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. your Game ManagerGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. calls for when you take reactive, automatic, or forced actions, typically in response to a threat.
Core Rule—Save
Roll 1d20 + TraitTrait TraitTraits are Modifiers that measure your untrained capability. + ModifiersModifier TestModifiers are bonuses and penalties that adjust your Flat Roll to produce your Test Total..
Example
GM: “The deck tilts as the wave hits. Make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. Save to keep your footing.”
Source Player Codex