Healing Potion
Item · Concoction · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Concoction
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 use
- IngestedIngested FeatureIngested is a Feature of items that activate when swallowed.
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Healing Potions are magical ConcoctionsConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties. that restore Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. when you drink them, based on their potency.
- FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
- ConcoctionConcoction Item · Concoction · Tier 1Concoctions are Consumable items with Alchemical or Magical properties.
Levels of Healing Potions
| Features | |||||||
|---|---|---|---|---|---|---|---|
| Mild Healing Potion | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 2d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. | 1 | 10 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Minor Healing Potion | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 4d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. | 1 | 40 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Major Healing Potion | 3 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 6d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. | 1 | 150 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Superior Healing Potion | 4 | UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. | 8d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. | 1 | 500 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Supreme Healing Potion | 5 | RareRare RarityRare is a Rarity for powerful options that usually take a quest, great wealth, or a specialist to obtain. | 10d8 HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0. | 1 | 200 PlatinumCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
Source Player Codex