Trip
Feature
Part of Feature
Trip is a FeatureFeature FeatureFeatures are descriptors that provide additional information about an Object or Effect. of items built to knock TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. off their feet.
Core Rule—Trip
On a hit, TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. make a Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- No effect.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- Gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. against TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. until the start of their next TurnTurn CombatTurns are the part of each Round when you get your chance to act..
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
Items with Trip
Source Player Codex