Kinshift
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.
Part of Feat
Kinshift is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that lets you Shape-ShiftShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. into your animal.
Kinshift
- When you gain this FeatFeat Feat · Tier 1Feats are abilities you buy with SP., choose your animal and one MovementMovement MovementMovement is how you change your position. it has: ClimbClimb MovementClimb is a Movement you use to Move across vertical surfaces with handholds., SwimSwim MovementSwim is a Movement you use to Move through water or another fluid dense enough to propel you., BurrowBurrow MovementBurrow is a Movement you use to Move through sand, gravel, or loose earth., or FlyFly MovementFly is a Movement you use to Move through air or another fluid capable of producing lift..
- Spend 3 DriveDrive DriveDrive is the resource that powers your Feats and Spells. and 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. to Shape-ShiftShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. into your animal for up to 1 hour. In your animal form, your FormForm FormForms are Creature categories that define physical structure. is BeastBeast FormBeasts are a Form of non-magical animals found in the natural world., you gain your chosen MovementMovement MovementMovement is how you change your position., and your Unarmed AttacksUnarmed Attack Item · Weapon · Tier 1Unarmed Attacks count as Gloves and use natural body parts: fists, elbows, knees, or head. deal 1d6 DamageDamage HealthDamage is harm that reduces your Hit Points. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing)., PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing)., or SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing)., chosen with your animal).
- You can DismissDismiss StatDismiss is how you end your own ongoing Effect before its Duration runs out. it at any time (0 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.).
UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. used above 1st, spend 1 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to add 1d4 to your Unarmed AttackUnarmed Attack Item · Weapon · Tier 1Unarmed Attacks count as Gloves and use natural body parts: fists, elbows, knees, or head. DamageDamage HealthDamage is harm that reduces your Hit Points..
- At Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines., don’t pay the APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. cost.
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- WildkinWildkin Species · Tier 1Wildkin are a Species of animal-folk who can take the shape of their animal.
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Source Player Codex