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Whip

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Entangler

  • AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
  • FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • NonlethalNonlethal FeatureNonlethal is a Feature of Weapons built to subdue rather than kill.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Whips are EntanglersEntangler Item · Weapon · Tier 1Entanglers are Weapons built for restraint and battlefield control. made from braided leather cord attached to a short handle.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
EnsnareEnsnare Feat · Tier 1Ensnare is a Feat built for fighting with Entanglers.
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
EntanglerEntangler Item · Weapon · Tier 1Entanglers are Weapons built for restraint and battlefield control.

Source Player Codex