Sense
Sense
Senses are the five natural ways you perceive your body and surroundings. How much detail you get depends on IlluminationIllumination IlluminationIllumination is the light level that affects how you detect Targets using your Sense of Sight., ObscurementObscurement HazardObscurement is anything in the environment that makes it harder to hear or see., and your personal sensory experiences.
Core Rule—Sense
- Most sensing is automatic. Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. describes what’s obvious and what matters.
- Use the SearchSearch ActionSearch is an Action you use to examine your surroundings for anything hidden or out of place. ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. to examine a specific thing using a Sense. Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. calls for an AcuityAcuity SkillAcuity is a Skill that measures your awareness, attention, and intuition. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. to determine what extra detail you uncover.
| Sense | FidelityFidelity FidelityFidelity is how sharp and reliable a Sense is, measured by how much detail you get and how often it lies. |
|---|---|
| SightSight SenseSight is a Sense you use to visually perceive your surroundings. | HighHigh Fidelity FidelityHigh Fidelity is the most detailed level of Fidelity, precise enough to pinpoint a Target’s Space. |
| HearingHearing SenseHearing is a Sense you use to audibly perceive your surroundings. | MidMid Fidelity FidelityMid Fidelity is a middle level of Fidelity that detects Targets without pinpointing them. |
| SmellSmell SenseSmell is a Sense you use to perceive your surroundings through scent. | LowLow Fidelity FidelityLow Fidelity is the least detailed level of Fidelity, giving only subtle clues or traces. |
| TasteTaste SenseTaste is a Sense you use to perceive your surroundings through flavor. | LowLow Fidelity FidelityLow Fidelity is the least detailed level of Fidelity, giving only subtle clues or traces. |
| TouchTouch SenseTouch is a Sense you use to perceive your surroundings through physical contact. | LowLow Fidelity FidelityLow Fidelity is the least detailed level of Fidelity, giving only subtle clues or traces. |
Kinds of Senses
- SightSenseSight is a Sense you use to visually perceive your surroundings.
- HearingSenseHearing is a Sense you use to audibly perceive your surroundings.
- SmellSenseSmell is a Sense you use to perceive your surroundings through scent.
- TasteSenseTaste is a Sense you use to perceive your surroundings through flavor.
- TouchSenseTouch is a Sense you use to perceive your surroundings through physical contact.
Source Player Codex