Location
Target
Part of Target
Locations are TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. that CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects., ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate., and EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. can OccupyOccupy RuleOccupy is how you, and other Targets, take up Spaces while in them.. A Location is one or more SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. treated as a single unit.
Core Rule—Locations
- Measure Locations in SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size.. For big Locations, measure them in RangesRange RangeRanges are the distances an Effect can Originate from you..
- Locations can become CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. if animated or granted sentience.
- Locations you are large enough to manipulate also count as ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. and remain Locations.
Items with Location
- BathhouseItem · ServiceBathhouses are Services that give you access to public bathing and grooming facilities.
- Common RoomItem · ServiceCommon Rooms are Lodging with a shared sleeping space.
- LodgingItem · ServiceLodging is an Amenity that gives you a place to rest and recover.
- Luxury SuiteItem · ServiceLuxury Suites are Lodging with furnished private quarters.
- Private RoomItem · ServicePrivate Rooms are Lodging with a bare, private sleeping space.
- Rustic ShelterItem · ServiceRustic Shelters are Lodging on a pile of hay shared with livestock.
- ServiceItem · ServiceServices are Amenities that provide professional help during your travels.
- StablingItem · ServiceStabling is a Service that provides care, feed, and housing for your mount.
Source Player Codex, Playing