Sleeplessness
Hazard
Sleeplessness is a HazardHazard HazardHazards are sources of potential Damage or adverse Effects. that tracks whether you’ve rested enough to avoid exhaustion.
Core Rule—Sleeplessness
You need 6 hours of sleep—or an equivalent restorative activity, usually as part of a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep.—per 24 hours to avoid exhaustion.
Sleeping in Armor
Core Rule—Sleeping in Armor
If you would remove 1 FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up., sleeping in ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. prevents it unless the ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. has RestfulRestful FeatureRestful is a Feature of items built for sleeping in..
Sleep Deprivation
Make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. MindMind TraitMind is a Trait that measures your applied knowledge, understanding, and perception. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. for each 24 hours you go without a full night’s sleep. For proper sleep, see Watch ShiftsWatch Shift RestWatch Shifts are guard turns that keep your camp watched while you Rest..
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. MindMind TraitMind is a Trait that measures your applied knowledge, understanding, and perception. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- You gain 1 FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- You gain 1 FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up. and ImpairedImpaired ConditionImpaired is a Condition that hampers everything you do..
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- You gain 1 FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up. and StaggeredStaggered ConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated..
Source Player Codex