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Interact

By GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table.

Action

Part of Action

Interact is the catch-all ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. for handling things around you. You manipulate an ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. or the environment.

Core Rule—Interact

  • Some interactions may require a CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something..

Typical interactions:

  • RideRide ActionRide is an Action you use to mount and travel on a Willing Creature. or dismount
  • Open or close
  • Board or disembark
  • Draw or stow
  • Tie or untie
  • Activate an item
TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
Varies
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
—
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
Varies
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

Source Player Codex