Share Senses
2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · RevealReveal SchoolReveal is a School of Spells that give you information. · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.
Part of Reveal
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Share Senses is a RevealReveal SchoolReveal is a School of Spells that give you information. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that lets you sense through another CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- Your SensesSense SenseSenses are the five natural ways you perceive your body and surroundings. are dulled and you SenseSense SenseSenses are the five natural ways you perceive your body and surroundings. whatever the other CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. senses.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- Same as SuccessSuccess TestSuccess is a Test Result that means you achieve your goal., but you gain BlindedBlinded ConditionBlinded is a Condition that takes away your sight., DeafenedDeafened ConditionDeafened is a Condition that takes away your hearing., and Off GuardOff Guard ConditionOff Guard is a Condition that leaves gaps in your defenses..
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
Source Player Codex