Unarmed Attack
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Glove
- AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
- FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength.
- MeleeMelee FeatureMelee is a Feature of items built for close combat.
- NonlethalNonlethal FeatureNonlethal is a Feature of Weapons built to subdue rather than kill.
Unarmed Attacks count as GlovesGlove Item · Weapon · Tier 1Gloves are Weapons built for grappling control. and use natural body parts: fists, elbows, knees, or head.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 1 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 0+
Source Player Codex