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Unarmed Attack

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Glove

  • AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
  • FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • NonlethalNonlethal FeatureNonlethal is a Feature of Weapons built to subdue rather than kill.

Unarmed Attacks count as GlovesGlove Item · Weapon · Tier 1Gloves are Weapons built for grappling control. and use natural body parts: fists, elbows, knees, or head.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
0+
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
BrawlerBrawler Feat · Tier 1Brawler is a Feat built for fighting with Gloves and bare fists.
PricePrice StatPrice is the Coin-cost to buy items.
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SlotsSlot StatSlots are units that measure your item capacity.
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FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
GloveGlove Item · Weapon · Tier 1Gloves are Weapons built for grappling control.

Source Player Codex