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Quarterstaff

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Staff

  • AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • TripTrip FeatureTrip is a Feature of items built to knock Targets off their feet.
  • Two-HandedTwo-Handed FeatureTwo-Handed is a Feature of items you can wield in one hand or two.2d8

Quarterstaves are StavesStaff Item · Weapon · Tier 1Staves are Weapons built for defensive counters. made from a sturdy wooden shaft with careful weight distribution and reinforcement.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
ParryParry Feat · Tier 1Parry is a Feat built for fighting with Staves.
PricePrice StatPrice is the Coin-cost to buy items.
100 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
2
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
StaffStaff Item · Weapon · Tier 1Staves are Weapons built for defensive counters.

Source Player Codex