Condition
Condition
Conditions are states that change what you can do. Each Condition lists what it does and, where it applies, how you gain it and how it ends.
Core Rule—Condition
- If EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. impose the same Condition, use only the longest DurationDuration StatDurations are the lengths of time Effects last..
- Conditions with different values are different Conditions. Use only the highest value, but track each DurationDuration StatDurations are the lengths of time Effects last. separately.
- Reducing a Condition’s value to 0 ends it.
- Some Conditions suppress others. A suppressed Condition has no EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s., but its DurationDuration StatDurations are the lengths of time Effects last. still counts down.
- Removing a Condition ends every instance of it.
Kinds of Conditions
- BlindedConditionBlinded is a Condition that takes away your sight.
- CharmedConditionCharmed is a Condition that puts your mind under Magical influence.
- ClumsyConditionClumsy is a Condition that throws off your coordination.
- DeafenedConditionDeafened is a Condition that takes away your hearing.
- DefeatedConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight.
- DoomedConditionDoomed is a Condition that binds you to a fate you must fight to escape.
- FatigueConditionFatigue is a Condition that tracks exhaustion as it builds up.
- FrightenedConditionFrightened is a Condition that fills you with fear.
- HastedConditionHasted is a Condition that speeds up your actions.
- HelplessConditionHelpless is a Condition that leaves you open to harm.
- HiddenConditionHidden is a Condition you gain when you are concealed from view.
- ImmobilizedConditionImmobilized is a Condition that holds you in place.
- ImpairedConditionImpaired is a Condition that hampers everything you do.
- IncapacitatedConditionIncapacitated is a Condition that stops you from taking actions.
- InvisibleConditionInvisible is a Condition that makes your body impossible to see.
- Off GuardConditionOff Guard is a Condition that leaves gaps in your defenses.
- ParalyzedConditionParalyzed is a Condition that locks your whole body in place.
- Persistent DamageConditionPersistent Damage is a Condition that keeps hurting you over time.
- PetrifiedConditionPetrified is a Condition that transforms you into inert stone.
- ProneConditionProne is a Condition you gain when you are knocked or dropped to the ground.
- RestrainedConditionRestrained is a Condition that binds or pins you.
- SickenedConditionSickened is a Condition that turns your stomach.
- SilencedConditionSilenced is a Condition that cuts you off from all sound.
- SlowedConditionSlowed is a Condition that drags down your pace.
- StableConditionStable is a Condition tied to your Hit Points that marks your recovery from Staggered.
- StaggeredConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated.
- StunnedConditionStunned is a Condition that leaves you reeling.
- SurprisedConditionSurprised is a Condition you gain when you are caught unaware.
- UnconsciousConditionUnconscious is a Condition that leaves you senseless.
- UnfocusedConditionUnfocused is a Condition that breaks your concentration.
Source Player Codex