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Condition

Condition

Conditions are states that change what you can do. Each Condition lists what it does and, where it applies, how you gain it and how it ends.

Core Rule—Condition

  • If EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. impose the same Condition, use only the longest DurationDuration StatDurations are the lengths of time Effects last..
  • Conditions with different values are different Conditions. Use only the highest value, but track each DurationDuration StatDurations are the lengths of time Effects last. separately.
  • Reducing a Condition’s value to 0 ends it.
  • Some Conditions suppress others. A suppressed Condition has no EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s., but its DurationDuration StatDurations are the lengths of time Effects last. still counts down.
  • Removing a Condition ends every instance of it.

Kinds of Conditions

Source Player Codex