Tier 1
Tier
Part of Tier
Tier 1 is a TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. that represents novice power baselines.
Classes of Tier 1
- ClassClassClasses are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear.
- EvokerClassEvokers are a Class whose energy channels mystery.
- FighterClassFighters are a Class whose body is their weapon.
- StalkerClassStalkers are a Class with a sharp mind.
Species of Tier 1
- DarkbornSpecies · UncommonDarkborn are a Species whose lineage carries shadow energy, visible in their features.
- DraconidSpecies · UncommonDraconids are a Species of scaled, reptilian people who carry the might of dragons.
- DroidSpecies · UncommonDroids are a Species of constructed people with living minds.
- DwarfSpeciesDwarves are a Species of stout, long-lived people built for endurance.
- ElfSpeciesElves are a Species of long-lived people with keen senses.
- FloranSpecies · UncommonFlorans are a Species of living plants who grow, bloom, and heal with the sun.
- GoblinSpeciesGoblins are a Species of small, quick people who mature early.
- GoliathSpeciesGoliaths are a Species of towering, powerful people.
- HalflingSpeciesHalflings are a Species of small, nimble people.
- HumanSpeciesHumans are a Species of adaptable, short-lived people.
- LightbornSpecies · UncommonLightborn are a Species whose lineage carries radiant energy, visible in their features.
- OrcSpeciesOrcs are a Species of strong, resilient people.
- SpeciesSpeciesSpecies are Scribe ancestries that set your Form, Size, and a starting Feat.
- WildkinSpecies · UncommonWildkin are a Species of animal-folk who can take the shape of their animal.
Societies of Tier 1
- ArtboundSocietyArtbound is a Society that values creative expression, performative mastery, and the beauty found in skillful craftsmanship.
- CareboundSocietyCarebound is a Society that values healing, compassion, and the ability to provide emergency aid to others in their time of need.
- CaseboundSocietyCasebound is a Society that values investigation, deduction, solving mysteries, and intelligence gathering.
- CraftboundSocietyCraftbound is a Society that values craftsmanship, precision, and the traditions passed down from master to apprentice.
- CrimeboundSocietyCrimebound is a Society that values cunning, resourcefulness, and loyalty to your crew or network of contacts.
- FaithboundSocietyFaithbound is a Society that values divination, devotion, and upholding spiritual principles and teachings.
- HuntboundSocietyHuntbound is a Society that values survival, tracking, and living in harmony with the natural world.
- LawboundSocietyLawbound is a Society that values law, order, justice, and the eloquent defense of truth through argument and persuasion.
- LoreboundSocietyLorebound is a Society that values academic excellence, learning, and knowledge.
- PathboundSocietyPathbound is a Society that values pathfinding and guiding others safely through unknown terrain.
- RootboundSocietyRootbound is a Society that values plant knowledge for crafting healing remedies, potent poisons, or other botanical purposes.
- ShopboundSocietyShopbound is a Society that values coin, trade, negotiation, and the art of buying, transporting, and selling goods.
- SocietySocietySocieties are cultures your Scribe can come from.
- SpellboundSocietySpellbound is a Society that values magical study, arcane knowledge, and the disciplined practice of spellcasting.
- TavernboundSocietyTavernbound is a Society that values hospitality, culinary skill, and creating welcoming spaces where food, drink, and conversation flow freely.
- TempleboundSocietyTemplebound is a Society that values martial discipline, rigorous physical and mental training, and the perfection of combat technique.
- TinkerboundSocietyTinkerbound is a Society that values innovation, mechanical ingenuity, and building and repairing intricate devices.
- UnboundSocietyUnbound is a Society that values the freedom of nomadic life, exploring new horizons, and discovering diverse landscapes and cultures.
- WarboundSocietyWarbound is a Society that values martial prowess and the strength and discipline required for combat and warfare.
Feats of Tier 1
- BackstabberFeat · 1 SPBackstabber is a Feat built for fighting with Knives.
- BrawlerFeat · 1 SPBrawler is a Feat built for fighting with Gloves and bare fists.
- CleaveFeat · 1 SPCleave is a Feat built for fighting with Axes.
- ConstrictFeat · 1 SPConstrict is a Feat that crushes a Creature caught in your Grapple.
- DeadeyeFeat · 1 SPDeadeye is a Feat built for fighting with Bows.
- Dragon BreathFeat · Uncommon · 1 SPDragon Breath is a Feat that lets you exhale a burst of Element Energy.
- EfficientFeat · Uncommon · 1 SPEfficient is a Feat that gets more healing out of your Hit Dice.
- EncoreFeat · 1 SPEncore is a Feat that inspires an ally to succeed on their next roll.
- EnsnareFeat · 1 SPEnsnare is a Feat built for fighting with Entanglers.
- EvasionFeat · 1 SPEvasion is a Feat built for fighting in Light Armor.
- ExertFeat · 1 SPExert is a Feat that lets you push yourself for a better roll.
- Extra ReachFeat · 1 SPExtra Reach is a Feat built for fighting with Polearms.
- FadeFeat · 1 SPFade is a Feat that lets you slip away after you strike.
- FeatFeatFeats are abilities you buy with SP.
- Final BlowFeat · 1 SPFinal Blow is a Feat that punishes a Target that drops its guard.
- GritFeat · 1 SPGrit is a Feat that lets you shrug off part of the Damage you take.
- HideawayFeat · 1 SPHideaway is a Feat that lets you Hide with less to hide behind.
- InvokeFeat · 1 SPInvoke is a Feat built for casting through Conduits.
- KinshiftFeat · Uncommon · 1 SPKinshift is a Feat that lets you Shape-Shift into your animal.
- KnockbackFeat · 1 SPKnockback is a Feat built for fighting with Clubs.
- LuckyFeat · 1 SPLucky is a Feat that lets you shake off a disastrous roll.
- OnslaughtFeat · 1 SPOnslaught is a Feat that carries one hit into the next.
- ParryFeat · 1 SPParry is a Feat built for fighting with Staves.
- PathfinderFeat · 1 SPPathfinder is a Feat that lets you move freely through rough ground.
- Point BlankFeat · 1 SPPoint Blank is a Feat built for fighting with Projectiles.
- PunctureFeat · 1 SPPuncture is a Feat built for fighting with Picks.
- Quick DrawFeat · 1 SPQuick Draw is a Feat built for fighting with Firearms.
- QuickstepFeat · 1 SPQuickstep is a Feat that gives you a burst of speed.
- Radiant WardFeat · Uncommon · 1 SPRadiant Ward is a Feat that protects you from Damage (Wind and Water).
- RelentlessFeat · 1 SPRelentless is a Feat that keeps you fighting when you drop to 0 Hit Points.
- RendFeat · 1 SPRend is a Feat built for fighting with Flails.
- RepertoireFeat · 1 SPRepertoire is a Feat that lets you swap out a Spell you know.
- ReprisalFeat · 1 SPReprisal is a Feat built for fighting with Swords.
- Second WindFeat · 1 SPSecond Wind is a Feat that lets you catch your breath mid-fight.
- Shadow WardFeat · Uncommon · 1 SPShadow Ward is a Feat that protects you from Damage (Fire and Earth).
- ShadowstepFeat · 1 SPShadowstep is a Feat that carries you from shadow to shadow.
- Shield BashFeat · 1 SPShield Bash is a Feat built for fighting behind Light Shields.
- Splash ControlFeat · 1 SPSplash Control is a Feat built for fighting with Bombs.
- Stone WardFeat · 1 SPStone Ward is a Feat that protects you from Damage (Wound).
- StunnerFeat · 1 SPStunner is a Feat built for fighting with Hammers.
- SunbloomFeat · Uncommon · 1 SPSunbloom is a Feat that heals you as you rest in sunlight.
- Well-ReadFeat · 1 SPWell-Read is a Feat that makes you an expert on topics of your choice.
Spells of Tier 1
- Acid BurnSpellAcid Burn is a Destroy Spell that sears a Creature with a burst of acid.
- Air BladeSpellAir Blade is a Destroy Spell that slashes a Creature with a blade of wind and knocks it down.
- AlarmSpellAlarm is a Reveal Spell that sets a ward to alert you when Creatures enter it.
- BaneSpellBane is a Compel Spell that weakens Creatures’ Attacks and Saves.
- Beast SpeakSpellBeast Speak is a Reveal Spell that lets you talk with Beasts.
- BlessSpellBless is a Compel Spell that bolsters Creatures’ Attacks and Saves.
- Counter CastSpellCounter Cast is a Destroy Spell that interrupts another Spell as it is Cast.
- Dead SpeakSpellDead Speak is a Reveal Spell that lets you question a Defeated Creature.
- DeafnessSpell · UncommonDeafness is a Compel Spell that deafens a Creature.
- Decay StopSpellDecay Stop is a Conjure Spell that preserves a Defeated Creature from decay and undeath.
- Detect MagicSpellDetect Magic is a Reveal Spell that lets you sense Magical Targets.
- Dispel MagicSpellDispel Magic is a Destroy Spell that ends a lingering Spell Effect.
- Enlarge CreatureSpellEnlarge Creature is an Alter Spell that grows Creatures to a larger Size.
- Enlarge ObjectSpellEnlarge Object is an Alter Spell that grows an Object to a larger Size.
- EntangleSpellEntangle is a Destroy Spell that snares Creatures in grasping earth and roughens the ground.
- FlareSpellFlare is a Destroy Spell that scorches a Creature with a flash of fire.
- FortifySpellFortify is an Alter Spell that reduces the Damage a Creature takes.
- Healing TouchSpellHealing Touch is an Alter Spell that heals a Creature with a touch of vital energy.
- Helping HandSpellHelping Hand is a Conjure Spell that summons a spectral hand to act for you.
- Ice KnifeSpellIce Knife is a Destroy Spell that stabs a Creature with a shard of ice and slows it.
- Identify MagicSpellIdentify Magic is a Reveal Spell that reveals the Magical Features affecting a Target.
- Illusory ScriptSpell · UncommonIllusory Script is a Conjure Spell that disguises writing and markings with illusions.
- InvisibilitySpell · UncommonInvisibility is an Alter Spell that makes a Creature Invisible.
- JinxSpellJinx is a Compel Spell that curses a Creature’s next Check.
- Locate ObjectSpellLocate Object is a Reveal Spell that points you toward an Object.
- Mend ObjectSpellMend Object is an Alter Spell that repairs a small part of an Object.
- Minor TricksSpell · UncommonMinor Tricks is a Conjure Spell that creates small convincing illusions and effects.
- Moon SparkSpellMoon Spark is an Alter Spell that forces a Shape-Shifted Creature back into its true form.
- RemedySpellRemedy is an Alter Spell that cures blindness, deafness, and stunning.
- SecreteSpellSecrete is a Destroy Spell that coats a Creature in toxin.
- ShatterSpell · UncommonShatter is a Destroy Spell that shatters a Target with sound.
- Shrink ObjectSpellShrink Object is an Alter Spell that shrinks an Object to a smaller Size.
- Slow FallSpellSlow Fall is a Compel Spell that slows a Creature’s Fall.
- SlumberSpellSlumber is a Compel Spell that puts Creatures to sleep.
- Static SurgeSpellStatic Surge is a Destroy Spell that shocks a Creature with static and stuns it.
- TranslateSpellTranslate is a Reveal Spell that grants a Creature fluency in a Language.
- Water WhipSpellWater Whip is a Destroy Spell that lashes a Creature with water and leaves it Clumsy.
- WitherSpellWither is a Destroy Spell that withers a Creature with blight and sickens it.
Items of Tier 1
- Acid BombItem · WeaponAcid Bombs are Bombs that deal Damage (Acid), Persistent Damage (Acid), and Splash Damage (Acid) based on their potency.
- Adventurer’s OutfitItem · SupplyAdventurer’s Outfits are durable, traveling Outfits.
- Adventurer’s PackItem · SupplyAdventurer’s Packs are Supplies that include everything you need for basic survival and exploration.
- Alchemist’s KitItem · ToolkitAlchemist’s Kits are Artisan’s Toolkits used to craft and assess consumable alchemical and magical items or infuse mundane items with arcane properties.
- AmenityItem · ServiceAmenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink.
- AmmunitionItem · AmmunitionAmmunition is a supply of Objects you need to make Ranged Attacks.
- AntitoxinItem · ConcoctionAntitoxins are Concoctions that protect against Toxins.
- Apothecary’s KitItem · ToolkitApothecary’s Kits are Artisan’s Toolkits used to craft and assess herbal and pharmaceutical medicines, drugs, toxins, and antidotes.
- ArmorItem · ArmorArmor is a protective Object you wear to increase your Defense.
- ArrowItem · AmmunitionArrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver.
- Artisan’s ToolkitItem · ToolkitArtisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items.
- Artist’s KitItem · ToolkitArtist’s Kits are Artisan’s Toolkits used to craft, assess, and fix artistic and decorative items in any medium.
- AxeItem · WeaponAxes are Weapons built for momentum.
- BardingItem · MountBarding is Armor crafted for Mounts.
- Basic MountItem · MountBasic Mounts are Mounts that carry Small or Tiny riders, or general cargo.
- BathhouseItem · ServiceBathhouses are Services that give you access to public bathing and grooming facilities.
- BattleaxeItem · WeaponBattleaxes are Axes with a single-bladed head on a reinforced haft.
- BedrollItem · SupplyBedrolls are portable bedding Supplies for rest and sleep.
- BlowgunItem · WeaponBlowguns are Projectiles made from a hollow tube with a smooth bore and mouthpiece.
- Blowgun NeedleItem · AmmunitionBlowgun Needles are Ammunition made from slender wooden or bone shafts with stabilizing fins and pointed tips, stored in a needle case.
- Boar SpearItem · WeaponBoar Spears are Polearms with a broad leaf blade and a protective crossbar below the head.
- BodyguardItem · ServiceBodyguards are armed Hirelings who escort and protect you.
- BolasItem · WeaponBolas are Entanglers made from weights joined by cord, thrown to entangle limbs.
- Bolt-Action RifleItem · WeaponBolt-Action Rifles are long, precise Firearms built for hunting.
- BombItem · WeaponBombs are Weapons built for close-ranged blasts.
- Bomb LauncherItem · Supply · UncommonBomb Launchers are mechanical tube Supplies that propel Bombs.
- Bottled BreathItem · ConcoctionBottled Breath is a Concoction that helps you hold your breath.
- BowItem · WeaponBows are Weapons built for careful aim.
- Break-Action ShotgunItem · WeaponBreak-Action Shotguns are single-barrel Firearms that break open for loading.
- BucklerItem · ShieldBucklers are small, round Light Shields with forearm straps.
- BulletItem · AmmunitionBullets are metal Ammunition designed for firearm barrels, stored in a bullet bandolier.
- CamelItem · MountCamels are desert Standard Mounts adapted to harsh conditions.
- CanteenItem · SupplyCanteens are Supplies for carrying drinking water.
- Carpenter’s KitItem · ToolkitCarpenter’s Kits are Artisan’s Toolkits used to craft, assess, and fix wood items.
- CarriageItem · VehicleCarriages are enclosed Drawn Vehicles with passenger seating and storage.
- Cart or TrailerItem · VehicleCarts and Trailers are Drawn Vehicles for hauling goods.
- Chain NetItem · WeaponChain Nets are weighted Entanglers of interlocking metal chains.
- Chain WhipItem · WeaponChain Whips are Entanglers made from interlocking metal links attached to a handle.
- ChariotItem · VehicleChariots are two-wheeled Drawn Vehicles built for speed and combat.
- Claw HammerItem · WeaponClaw Hammers are Hammers with a flat striking head and a claw or peen on a short handle.
- Climber’s KitItem · ToolkitClimber’s Kits are Explorer’s Toolkits used to ascend or descend vertical or overhanging surfaces and set up camps on cliffs and mountains.
- ClubItem · WeaponClubs are Weapons built for heavy impacts.
- Cold Weather OutfitItem · SupplyCold Weather Outfits are insulated Outfits for cold environments.
- Common DrinkItem · ServiceCommon Drinks are Food and Drink such as ale, wine, or milk.
- Common MealItem · ServiceCommon Meals are Food and Drink of basic tavern fare.
- Common RoomItem · ServiceCommon Rooms are Lodging with a shared sleeping space.
- Component PouchItem · Supply · UncommonComponent Pouches are extraplanar Supplies that hold Components.
- Composite LongbowItem · WeaponComposite Longbows are Bows laminated from layered wood, horn, and sinew.
- Composite ShortbowItem · WeaponComposite Shortbows are compact, recurved Bows laminated from layered wood, horn, and sinew.
- ConcoctionItem · ConcoctionConcoctions are Consumable items with Alchemical or Magical properties.
- ConduitItem · Weapon · UncommonConduits are Weapons built for practitioners of magic.
- Cook’s KitItem · ToolkitCook’s Kits are Artisan’s Toolkits used to craft and assess mundane consumables, preserve ingredients, and determine if food or drink is safe to consume.
- CrossbowItem · WeaponCrossbows are Bows mounted horizontally on a stock with a trigger mechanism.
- Crossbow BoltItem · AmmunitionCrossbow Bolts are Ammunition made from sturdy wooden or metal shafts with metal tips, stored in a bolt case.
- CrystalItem · Weapon · UncommonCrystals are palm-sized Conduits of focusing stone that steady a caster’s concentration.
- CudgelItem · WeaponCudgels are Clubs made from a short wooden shaft with a weighted end.
- DaggerItem · WeaponDaggers are Knives with a short double-edged blade, pointed tip, and crossguard.
- DartItem · WeaponDarts are small, pointed Projectiles with a weighted tip and flight vanes.
- DerringerItem · WeaponDerringers are compact pocket Firearms made for concealed carry.
- Detective’s KitItem · ToolkitDetective’s Kits are Explorer’s Toolkits used to find and collect evidence without damaging it.
- Donkey or MuleItem · MountDonkeys and Mules are hardy Basic Mounts with incredible endurance.
- Double-Barrel ShotgunItem · WeaponDouble-Barrel Shotguns are Firearms with two barrels, side-by-side or over-under.
- Draft HorseItem · MountDraft Horses are powerful, tireless Standard Mounts that can pull massive loads.
- Drawn VehicleItem · VehicleDrawn Vehicles are Vehicles pulled by Mounts.
- Ear TonicItem · ConcoctionEar Tonics are Concoctions that treat Deafened.
- Earth BombItem · WeaponEarth Bombs are Bombs that deal Damage (Earth) and Splash Damage (Earth) based on their potency.
- EntanglerItem · WeaponEntanglers are Weapons built for restraint and battlefield control.
- Explorer’s ToolkitItem · ToolkitExplorer’s Toolkits are Toolkits that contain tools for exploration, investigation, and problem-solving.
- Eye TonicItem · ConcoctionEye Tonics are Concoctions that treat Blinded.
- FalchionItem · WeaponFalchions are Swords with a heavy single-edged blade that broadens toward the tip.
- Fine DrinkItem · ServiceFine Drinks are Food and Drink such as rare spirits or liquors.
- Fine MealItem · ServiceFine Meals are high-quality Food and Drink.
- Fire BombItem · WeaponFire Bombs are Bombs that deal Damage (Fire), Persistent Damage (Fire), and Splash Damage (Fire) based on their potency.
- Fire StarterItem · SupplyFire Starters are Supplies of flint, steel, and tinder for starting fires.
- FirearmItem · WeaponFirearms are Weapons built for counterfire.
- FlailItem · WeaponFlails are Weapons built for sustained injury.
- Flash BombItem · WeaponFlash Bombs are Bombs that impose Blinded on the Target and all Creatures within Splash until the end of their next Turn.
- Food and DrinkItem · ServiceFood and Drink are Amenities served at inns, taverns, and other establishments.
- Forager’s KitItem · ToolkitForager’s Kits are Explorer’s Toolkits used to identify and gather edible and medicinal plants while ensuring you can distinguish between safe and dangerous species.
- Frostward TonicItem · ConcoctionFrostward Tonic is a Concoction that protects against extreme cold.
- GauntletItem · WeaponGauntlets are Gloves with metal plates across the knuckles and fingers.
- GlaiveItem · WeaponGlaives are Polearms with a single-edged blade mounted at the tip.
- Glassblower’s KitItem · ToolkitGlassblower’s Kits are Artisan’s Toolkits used to craft, assess, and fix glass items.
- GloveItem · WeaponGloves are Weapons built for grappling control.
- GoatItem · MountGoats are agile Basic Mounts that climb naturally and thrive in rocky terrain.
- GreataxeItem · WeaponGreataxes are Axes with a large double-bladed head on a long haft.
- GreatbowItem · WeaponGreatbows are large Bows with reinforced limbs and an extended stave.
- GreatclubItem · WeaponGreatclubs are large Clubs made from a wooden shaft with a reinforced weighted end.
- GreatpickItem · WeaponGreatpicks are Picks with a heavy spike balanced by a counterweight on a long haft.
- GreatstaffItem · Weapon · UncommonGreatstaffs are tall, iron-shod Conduits carved to channel supernatural power.
- HalberdItem · WeaponHalberds are Polearms that mount an axe blade, top spike, and rear hook.
- HammerItem · WeaponHammers are Weapons built for crushing disruption.
- Hand CrossbowItem · WeaponHand Crossbows are compact crossbow Bows with a short stock and mechanical trigger.
- Hand FlailItem · WeaponHand Flails are Flails with a striking head attached to a short handle by a chain or flexible joint.
- Hand PickItem · WeaponHand Picks are Picks with a single pointed spike on a short haft.
- HarpoonItem · WeaponHarpoons are Projectiles with a barbed spearhead and an attached rope line.
- HatchetItem · WeaponHatchets are Axes with an axe blade and hammer poll on a short handle.
- Healing PotionItem · ConcoctionHealing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.
- Heatward TonicItem · ConcoctionHeatward Tonic is a Concoction that protects against extreme heat.
- Heavy ArmorItem · ArmorHeavy Armor is Armor that offers maximum protection but limits mobility.
- Heavy ShieldItem · ShieldHeavy Shields are Shields that provide maximum protection but take significant strength to wield.
- HirelingItem · ServiceHirelings are Amenities you hire for skilled help with tasks and endeavors.
- Hot Weather OutfitItem · SupplyHot Weather Outfits are lightweight Outfits for hot environments.
- Hunter’s KitItem · ToolkitHunter’s Kits are Explorer’s Toolkits used to track, hunt, and fish for game in the wilderness, set and disarm traps, conduct harvests, and field dress kills.
- Ice BombItem · WeaponIce Bombs are Bombs that deal Damage (Ice) and Splash Damage (Ice) based on their potency.
- Invisibility MistItem · Concoction · UncommonInvisibility Mist is a Concoction that hides you from sight.
- JavelinItem · WeaponJavelins are light, spear-shaped Projectiles with a weighted shaft and throwing grip.
- Jeweler’s KitItem · ToolkitJeweler’s Kits are Artisan’s Toolkits used to craft, assess, and fix jewelry and gemstones.
- KnifeItem · WeaponKnives are Weapons built for precision.
- Knuckle ClawItem · WeaponKnuckle Claws are Gloves made from a metal plate that fits over the knuckles, with sharpened claw extensions.
- Knuckle DusterItem · WeaponKnuckle Dusters are Gloves made from metal plates shaped to fit over the knuckles.
- LassoItem · WeaponLassos are Entanglers made from coiled rope with a running loop at one end.
- Leather ArmorItem · ArmorLeather Armor is Light Armor made from hardened leather, molded or boiled.
- LifewaterItem · ConcoctionLifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency.
- Light ArmorItem · ArmorLight Armor is Armor that offers minimal protection while keeping full mobility.
- Light ShieldItem · ShieldLight Shields are Shields that offer basic protection while keeping maximum mobility.
- Llama or AlpacaItem · MountLlamas and Alpacas are surefooted Standard Mounts bred for high altitudes.
- LodgingItem · ServiceLodging is an Amenity that gives you a place to rest and recover.
- LongbowItem · WeaponLongbows are tall Bows made from a single curved stave and string.
- LongswordItem · WeaponLongswords are Swords with a long, straight, double-edged blade, crossguard, and lengthened grip.
- Luxury SuiteItem · ServiceLuxury Suites are Lodging with furnished private quarters.
- MaceItem · WeaponMaces are Clubs with a heavy flanged metal head on a wooden shaft.
- Mason’s KitItem · ToolkitMason’s Kits are Artisan’s Toolkits used to craft, assess, and fix stone items.
- MattockItem · WeaponMattocks are long-hafted Picks with a pick blade on one end and an adze blade on the other.
- Medic’s KitItem · ToolkitMedic’s Kits are Explorer’s Toolkits used to diagnose injuries and illnesses, perform surgery, treat wounds, set bones, and fit prosthetics.
- Mess KitItem · SupplyMess Kits are Supplies of basic cooking and eating utensils.
- MessengerItem · ServiceMessengers are swift Hirelings who deliver messages.
- Mild Acid BombItem · WeaponMild Acid Bombs are Acid Bombs of Mild potency.
- Mild Earth BombItem · WeaponMild Earth Bombs are Earth Bombs of Mild potency.
- Mild Fire BombItem · WeaponMild Fire Bombs are Fire Bombs of Mild potency.
- Mild Healing PotionItem · ConcoctionMild Healing Potions are Healing Potions of Mild potency.
- Mild Ice BombItem · WeaponMild Ice Bombs are Ice Bombs of Mild potency.
- Mild LifewaterItem · ConcoctionMild Lifewater is Lifewater of Mild potency.
- Mild Pulse BombItem · WeaponMild Pulse Bombs are Pulse Bombs of Mild potency.
- Mild Shock BombItem · WeaponMild Shock Bombs are Shock Bombs of Mild potency.
- Mild Sonic BombItem · WeaponMild Sonic Bombs are Sonic Bombs of Mild potency.
- Mild Toxin BombItem · WeaponMild Toxin Bombs are Toxin Bombs of Mild potency.
- Mild Water BombItem · WeaponMild Water Bombs are Water Bombs of Mild potency.
- Mild Wind BombItem · WeaponMild Wind Bombs are Wind Bombs of Mild potency.
- Mild Wound BombItem · WeaponMild Wound Bombs are Wound Bombs of Mild potency.
- Modest ArmorItem · ArmorModest Armor is Armor that balances protection and mobility.
- Modest ShieldItem · ShieldModest Shields are Shields that balance protection and mobility.
- MorningstarItem · WeaponMorningstars are Clubs with a large spiked metal head on a heavy shaft.
- MountItem · MountMounts are Creatures you can ride or load with cargo.
- Musician’s KitItem · ToolkitMusician’s Kits are Artisan’s Toolkits used to craft, assess, and fix musical instruments, compose music, and play instruments.
- MusketItem · WeaponMuskets are black-powder, muzzle-loading Firearms.
- Navigator’s KitItem · ToolkitNavigator’s Kits are Artisan’s Toolkits used to craft and fix maps, navigate any terrain, and determine the current time and date when you can see the sky.
- NetItem · WeaponNets are Entanglers of woven mesh with weighted edges and a drawstring closure.
- OrbItem · Weapon · UncommonOrbs are Conduits made from a polished sphere of crystal or glass that strengthens its wielder’s connection to supernatural power.
- OutfitItem · SupplyOutfits are Supplies of clothing.
- Padded ArmorItem · ArmorPadded Armor is Light Armor made from quilted cloth with layers of batting.
- Performer’s KitItem · ToolkitPerformer’s Kits are Explorer’s Toolkits used to impersonate others, create convincing disguises with makeup and prosthetics, and blend into different social contexts through costume.
- PhysicianItem · ServicePhysicians are Hirelings who provide basic medical treatment and care.
- PickItem · WeaponPicks are Weapons built to crack Armor.
- PistolItem · WeaponPistols are semi-automatic handgun Firearms with a high-capacity magazine.
- PolearmItem · WeaponPolearms are Weapons built for area control.
- PonyItem · MountPonies are compact, reliable Basic Mounts, perfect for smaller riders.
- PorterItem · ServicePorters are Hirelings who carry your equipment and supplies.
- Private RoomItem · ServicePrivate Rooms are Lodging with a bare, private sleeping space.
- ProjectileItem · WeaponProjectiles are Weapons built for quick Target swaps.
- Pulse BombItem · WeaponPulse Bombs are Bombs that deal Damage (Pulse) and Splash Damage (Pulse) based on their potency.
- Pump ShotgunItem · WeaponPump Shotguns are Firearms with a tubular magazine and pump-action mechanism.
- Punch DaggerItem · WeaponPunch Daggers are Knives with a short blade and a perpendicular T-shaped grip.
- Quality OutfitItem · SupplyQuality Outfits are fine Outfits.
- QuarterstaffItem · WeaponQuarterstaves are Staves made from a sturdy wooden shaft with careful weight distribution and reinforcement.
- RapierItem · WeaponRapiers are Swords with a slender, rigid, needle-tapered blade and a complex hand guard.
- RationItem · SupplyRations are preserved food Supplies for travel.
- ReindeerItem · MountReindeer are arctic Standard Mounts built for frozen wastes and extreme cold.
- RevolverItem · WeaponRevolvers are handgun Firearms with a rotating cylinder that serves as the magazine.
- Riding HorseItem · MountRiding Horses are Standard Mounts bred for speed and endurance on open terrain.
- RodItem · Weapon · UncommonRods are reinforced Conduits with a polished handle and decorated tip.
- RopeItem · SupplyRope is a Supply of twisted or braided fibers that reaches up to Mid Range.
- Rustic ShelterItem · ServiceRustic Shelters are Lodging on a pile of hay shared with livestock.
- SapItem · WeaponSaps are Clubs made from a weighted lead core wrapped in leather.
- ScepterItem · Weapon · UncommonScepters are ornate, ceremonial Conduits that channel supernatural power through a decorated head and strike like a mace.
- ScimitarItem · WeaponScimitars are Swords with a curved blade sharpened along its outer arc.
- Scribe’s KitItem · ToolkitScribe’s Kits are Artisan’s Toolkits used to craft, copy, and authenticate documents, forge official papers, detect forgeries, and preserve written materials.
- ScytheItem · WeaponScythes are Polearms with a curved blade mounted perpendicular near the top.
- Semi-Auto RifleItem · WeaponSemi-Auto Rifles are military-grade Firearms with a high-capacity magazine.
- ServiceItem · ServiceServices are Amenities that provide professional help during your travels.
- ShieldItem · ShieldShields are Objects you wield to increase your Defense.
- Shock BombItem · WeaponShock Bombs are Bombs that deal Damage (Shock) and Splash Damage (Shock) based on their potency.
- ShortbowItem · WeaponShortbows are compact Bows made from a single curved stave and string.
- ShortswordItem · WeaponShortswords are compact Swords with a straight double-edged blade and protective crossguard.
- Shotgun ShellItem · AmmunitionShotgun Shells are Ammunition made from metal casings that hold multiple pellets or a single slug, stored in a shell bandolier.
- SickleItem · WeaponSickles are Knives with a curved single-edged blade on a short handle.
- SledItem · VehicleSleds are Drawn Vehicles on runners for travel over snow and ice.
- SledgehammerItem · WeaponSledgehammers are Hammers with a large double-faced striking head on a long handle.
- SlingItem · WeaponSlings are Projectiles made from a leather or fabric pouch with two braided release cords.
- Sling StoneItem · AmmunitionSling Stones are Ammunition of natural stone or crafted clay, metal, or other dense material, stored in a pouch.
- Smith’s KitItem · ToolkitSmith’s Kits are Artisan’s Toolkits used to craft, assess, and fix metal items.
- Smoke BombItem · WeaponSmoke Bombs are Bombs that make the Target and all Creatures within Splash Veiled until the start of your next Turn or until wind disperses it.
- Sonic BombItem · WeaponSonic Bombs are Bombs that deal Damage (Sonic) and Splash Damage (Sonic) based on their potency.
- SpearItem · WeaponSpears are Polearms with a leaf-shaped or triangular pointed head.
- Spellwright’s KitItem · ToolkitSpellwright’s Kits are Artisan’s Toolkits used to craft and inscribe magical scrolls, copy spells into spellbooks, and prepare vellum and inks for arcane formulas.
- Spiked GauntletItem · WeaponSpiked Gauntlets are reinforced Gloves with metal spikes or studs across the knuckles and back.
- StablingItem · ServiceStabling is a Service that provides care, feed, and housing for your mount.
- StaffItem · WeaponStaves are Weapons built for defensive counters.
- Standard MountItem · MountStandard Mounts are Mounts that carry Medium riders and handle general transportation.
- SupplyItem · SupplySupplies are Objects that provision and equip you for any expedition, adventure, or journey.
- SwordItem · WeaponSwords are Weapons built for reactive misses.
- Tanner’s KitItem · ToolkitTanner’s Kits are Artisan’s Toolkits used to craft, assess, and fix leather, hide, and fur items.
- TargeItem · ShieldTarges are round Light Shields of metal or wood reinforced with metal bands.
- TentItem · SupplyTents are portable shelter Supplies for two Medium Creatures.
- Thief’s KitItem · ToolkitThief’s Kits are Explorer’s Toolkits used to bypass locks, set and disarm traps, break into secured locations, and disable security systems.
- Tinker’s KitItem · ToolkitTinker’s Kits are Artisan’s Toolkits used to craft, assess, and fix mechanical and electronic items.
- ToolkitItem · ToolkitToolkits are Objects that enable specialized tasks.
- TorchItem · SupplyTorches are portable light Supplies that burn to light your way.
- Toxin BombItem · WeaponToxin Bombs are Bombs that deal Damage (Toxin), Persistent Damage (Toxin), and Splash Damage (Toxin) based on their potency.
- Travel PackItem · SupplyTravel Packs are portable Supplies for stowing and carrying items, whether worn as a backpack, hung as saddlebags, or carried by other means.
- TridentItem · WeaponTridents are Polearms with three parallel barbed prongs.
- Unarmed AttackItem · WeaponUnarmed Attacks count as Gloves and use natural body parts: fists, elbows, knees, or head.
- VehicleItem · VehicleVehicles are Objects built for transportation.
- WagonItem · VehicleWagons are large, four-wheeled Drawn Vehicles for heavy cargo.
- Walking StaffItem · WeaponWalking Staves are simple Staves made from a wooden pole with minimal shaping.
- WandItem · Weapon · UncommonWands are slender Conduits crafted to channel supernatural power accurately.
- WarflailItem · WeaponWarflails are Flails with a large striking head attached to a long haft by a chain or flexible joint.
- WarhammerItem · WeaponWarhammers are Hammers with a heavy striking head and rear spike on a long haft.
- WarmaulItem · WeaponWarmauls are Axes with a double-bladed head and spike on a long haft.
- WarpickItem · WeaponWarpicks are Picks with a hammer head opposite a pointed spike on a reinforced haft.
- Water BombItem · WeaponWater Bombs are Bombs that deal Damage (Water) and Splash Damage (Water) based on their potency.
- WayfinderItem · ServiceWayfinders are local Hirelings who know the terrain and routes.
- WeaponItem · WeaponWeapons are Objects you use to Attack.
- Weaver’s KitItem · ToolkitWeaver’s Kits are Artisan’s Toolkits used to craft, assess, and fix fabric items.
- WhipItem · WeaponWhips are Entanglers made from braided leather cord attached to a short handle.
- Wind BombItem · WeaponWind Bombs are Bombs that deal Damage (Wind) and Splash Damage (Wind) based on their potency.
- Wound BombItem · WeaponWound Bombs are Bombs that deal Damage (Bashing) and Splash Damage (Bashing) based on their potency.
Source Player Codex