Fatigue
Condition
Also Exhaustion, Exhausted
Part of Condition
Fatigue is a ConditionCondition ConditionConditions are states that change what you can do. that tracks exhaustion as it builds up.
Core Rule—Fatigue
Fatigue is cumulative: each time you gain it, add 1 to your Fatigue. Gained when:
- You gain StaggeredStaggered ConditionStaggered is a Condition tied to your Hit Points that leaves you one step from Defeated..
- A HazardHazard HazardHazards are sources of potential Damage or adverse Effects. says so, such as SleeplessnessSleeplessness HazardSleeplessness is a Hazard that tracks whether you’ve rested enough to avoid exhaustion. or Hunger & ThirstHunger & Thirst HazardHunger & Thirst are Hazards you face when you go without enough food and water..
- An EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. says so.
While you have Fatigue:
- When you make a TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes., subtract your Fatigue from your Test TotalTest Total TestTest Total is the final number of a Test, your Flat Roll adjusted by relevant Modifiers..
- If your Fatigue reaches 10, you gain DefeatedDefeated ConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight..
Recovery:
- You finish a Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep.: remove 1 Fatigue.
Source Player Codex