Telepathy
2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · RevealReveal SchoolReveal is a School of Spells that give you information. · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Reveal
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Telepathy is a RevealReveal SchoolReveal is a School of Spells that give you information. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that links your mind with a Creature’sCreature TargetCreatures are animate Targets, distinct from inanimate Objects..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
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TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- You and the CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. can communicate telepathically with each other for the DurationDuration StatDurations are the lengths of time Effects last..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- Same as SuccessSuccess TestSuccess is a Test Result that means you achieve your goal., but the CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. only senses your general emotional state.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
Source Player Codex