Stacking
Rule
Stacking is how multiple EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. combine when they apply to the same TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence..
Core Rule—Stacking
- Different EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. stack: apply them all.
- The same EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. doesn’t stack with itself. If it applies more than once, use the strongest. If they’re equal, use the one with the most DurationDuration StatDurations are the lengths of time Effects last. left.
- Some rules set their own stacking: FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor., MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you., Temporary HPTemporary HP HealthTemporary HP is a buffer that absorbs Damage before your Hit Points., Persistent DamagePersistent Damage ConditionPersistent Damage is a Condition that keeps hurting you over time., FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up., and DoomedDoomed ConditionDoomed is a Condition that binds you to a fate you must fight to escape..
Source Player Codex