Supply
Item · Supply · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Supplies are ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. that provision and equip you for any expedition, adventure, or journey.
Core Rule—Food and Water
Your daily RationsRation Item · Supply · Tier 1Rations are preserved food Supplies for travel. and CanteenCanteen Item · Supply · Tier 1Canteens are Supplies for carrying drinking water. have unlimited uses unless your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. requires tracking food and water.
Kinds of Supplies
| Description | Features | ||||||
|---|---|---|---|---|---|---|---|
| Adventurer’s Pack | Adventurer’s Packs are Supplies that include everything you need for basic survival and exploration. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 10 GoldCoin RuleCoins are the currency you use to buy items. | 7 | ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Bedroll | Bedrolls are portable bedding Supplies for rest and sleep. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 1 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RestfulRestful FeatureRestful is a Feature of items built for sleeping in. |
| Bomb Launcher | Bomb Launchers are mechanical tube Supplies that propel Bombs. | 1 | UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. | 2 | 20 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.), Reload 1Reload 1 FeatureReload 1 is a Reload Feature that takes 1 Action Point to reload. |
| Canteen | Canteens are Supplies for carrying drinking water. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1 | 5 SilverCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 day), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Component Pouch | Component Pouches are extraplanar Supplies that hold Components. | 1 | UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. | 0 | 25 GoldCoin RuleCoins are the currency you use to buy items. | 1 | MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Fire Starter | Fire Starters are Supplies of flint, steel, and tinder for starting fires. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 5 SilverCoin RuleCoins are the currency you use to buy items. | 1 | ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Mess Kit | Mess Kits are Supplies of basic cooking and eating utensils. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 1 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Outfit | Outfits are Supplies of clothing. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | — | — | — | ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., WornWorn FeatureWorn is a Feature of items you wear on your body. |
| Ration | Rations are preserved food Supplies for travel. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1 | 5 SilverCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 day), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Rope | Rope is a Supply of twisted or braided fibers that reaches up to Mid Range. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 1 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Tent | Tents are portable shelter Supplies for two Medium Creatures. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 5 GoldCoin RuleCoins are the currency you use to buy items. | 2 | ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Torch | Torches are portable light Supplies that burn to light your way. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1 | 5 SilverCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 hour), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Travel Pack | Travel Packs are portable Supplies for stowing and carrying items, whether worn as a backpack, hung as saddlebags, or carried by other means. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 2 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
Source Player Codex