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Supply

Item · Supply · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Supplies are ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. that provision and equip you for any expedition, adventure, or journey.

Core Rule—Food and Water

Your daily RationsRation Item · Supply · Tier 1Rations are preserved food Supplies for travel. and CanteenCanteen Item · Supply · Tier 1Canteens are Supplies for carrying drinking water. have unlimited uses unless your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. requires tracking food and water.

Kinds of Supplies

Kinds of Supplies
DescriptionFeatures
Adventurer’s PackAdventurer’s Packs are Supplies that include everything you need for basic survival and exploration.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.0+10 GoldCoin RuleCoins are the currency you use to buy items.7ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
BedrollBedrolls are portable bedding Supplies for rest and sleep.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.0+1 GoldCoin RuleCoins are the currency you use to buy items.1ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RestfulRestful FeatureRestful is a Feature of items built for sleeping in.
Bomb LauncherBomb Launchers are mechanical tube Supplies that propel Bombs.1UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.220 GoldCoin RuleCoins are the currency you use to buy items.1AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.), Reload 1Reload 1 FeatureReload 1 is a Reload Feature that takes 1 Action Point to reload.
CanteenCanteens are Supplies for carrying drinking water.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.15 SilverCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 day), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Component PouchComponent Pouches are extraplanar Supplies that hold Components.1UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.025 GoldCoin RuleCoins are the currency you use to buy items.1MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Fire StarterFire Starters are Supplies of flint, steel, and tinder for starting fires.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.0+5 SilverCoin RuleCoins are the currency you use to buy items.1ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Mess KitMess Kits are Supplies of basic cooking and eating utensils.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.0+1 GoldCoin RuleCoins are the currency you use to buy items.1ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
OutfitOutfits are Supplies of clothing.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.———ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., WornWorn FeatureWorn is a Feature of items you wear on your body.
RationRations are preserved food Supplies for travel.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.15 SilverCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 day), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
RopeRope is a Supply of twisted or braided fibers that reaches up to Mid Range.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.0+1 GoldCoin RuleCoins are the currency you use to buy items.1ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
TentTents are portable shelter Supplies for two Medium Creatures.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.0+5 GoldCoin RuleCoins are the currency you use to buy items.2ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
TorchTorches are portable light Supplies that burn to light your way.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.15 SilverCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 hour), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Travel PackTravel Packs are portable Supplies for stowing and carrying items, whether worn as a backpack, hung as saddlebags, or carried by other means.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.0+2 GoldCoin RuleCoins are the currency you use to buy items.1ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Source Player Codex