Moderate Fire Bomb
Item · Weapon · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Fire Bomb
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike Targets.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill.
- ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
Moderate Fire Bombs are Fire BombsFire Bomb Item · Weapon · Tier 1Fire Bombs are Bombs that deal Damage (Fire) and Splash Damage (Fire), and impose Wracked (Fire), based on their potency. of Moderate potency.
Moderate Fire Bomb
Each deals 2d8 DamageDamage HealthDamage is harm that reduces your Hit Points. (FireFire EnergyFire is an Element Energy that deals Damage (Fire).) and 3 SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill. DamageDamage HealthDamage is harm that reduces your Hit Points. (FireFire EnergyFire is an Element Energy that deals Damage (Fire).), and imposes WrackedWracked ConditionWracked is a Condition that keeps hurting you over time. 4 (FireFire EnergyFire is an Element Energy that deals Damage (Fire).).
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 2d8 ElementElement EnergyElement is an Energy group that deals primordial Damage. (FireFire EnergyFire is an Element Energy that deals Damage (Fire).)
- GripGrip StatGrip is the number of grasping appendages needed to hold and use items.
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Source Player Codex, Weapons