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Club

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Weapon

  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Clubs are WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built for heavy impacts. Their MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP. is KnockbackKnockback Feat · Tier 1Knockback is a Feat built for fighting with Clubs..

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
KnockbackKnockback Feat · Tier 1Knockback is a Feat built for fighting with Clubs.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.

Kinds of Clubs

Kinds of Clubs
Features
Cudgel1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.25 GoldCoin RuleCoins are the currency you use to buy items.2Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Greatclub1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.2d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)2SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.400 GoldCoin RuleCoins are the currency you use to buy items.3Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Mace1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.50 GoldCoin RuleCoins are the currency you use to buy items.2AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
Morningstar1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d10 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.500 GoldCoin RuleCoins are the currency you use to buy items.3Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item., FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
Sap1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.10 GoldCoin RuleCoins are the currency you use to buy items.1AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., MeleeMelee FeatureMelee is a Feature of items built for close combat., NonlethalNonlethal FeatureNonlethal is a Feature of Weapons built to subdue rather than kill., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

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