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Lodging

Item · Service · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Amenity

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Lodging is an AmenityAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. that gives you a place to rest and recover.

Core Rule—Lodging

Its ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain. determines which RestRest RestRests are breaks you take to recover between fights and adventures. benefits you can gain there.

FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AmenityAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink.

Kinds of Lodging

Kinds of Lodging
DescriptionFeatures
Common RoomCommon Rooms are Lodging with a shared sleeping space.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.Public ShelterPublic Shelter ShelterPublic Shelters are Shelters where witnesses and social expectations discourage open conflict, and aggression invites intervention.5 SilverCoin RuleCoins are the currency you use to buy items. / nightLocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Luxury SuiteLuxury Suites are Lodging with furnished private quarters.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.Private ShelterPrivate Shelter ShelterPrivate Shelters are Shelters in locked, personal spaces, protected from intrusion and observation.5 GoldCoin RuleCoins are the currency you use to buy items. / nightLocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Private RoomPrivate Rooms are Lodging with a bare, private sleeping space.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.Private ShelterPrivate Shelter ShelterPrivate Shelters are Shelters in locked, personal spaces, protected from intrusion and observation.2 GoldCoin RuleCoins are the currency you use to buy items. / nightLocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Rustic ShelterRustic Shelters are Lodging on a pile of hay shared with livestock.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.Open ShelterOpen Shelter ShelterOpen Shelters are Shelters at basic campsites in the wilderness or a dungeon.2 CopperCoin RuleCoins are the currency you use to buy items. / nightLocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Source Player Codex

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Feature tags updated.