Lodging
Item · Service · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Amenity
- LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.
Lodging is an AmenityAmenity Item · Service · Tier 1Amenities are goods and services you pay for during your travels, from Hirelings to Lodging and Food and Drink. that gives you a place to rest and recover.
Kinds of Lodging
| Description | Features | |||||
|---|---|---|---|---|---|---|
| Common Room | Common Rooms are Lodging with a shared sleeping space. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | Public ShelterPublic Shelter ShelterPublic Shelters are Shelters where witnesses and social expectations discourage open conflict, and aggression invites intervention. | 5 SilverCoin RuleCoins are the currency you use to buy items. / night | LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy. |
| Luxury Suite | Luxury Suites are Lodging with furnished private quarters. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | Private ShelterPrivate Shelter ShelterPrivate Shelters are Shelters in locked, personal spaces, protected from intrusion and observation. | 5 GoldCoin RuleCoins are the currency you use to buy items. / night | LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy. |
| Private Room | Private Rooms are Lodging with a bare, private sleeping space. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | Private ShelterPrivate Shelter ShelterPrivate Shelters are Shelters in locked, personal spaces, protected from intrusion and observation. | 2 GoldCoin RuleCoins are the currency you use to buy items. / night | LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy. |
| Rustic Shelter | Rustic Shelters are Lodging on a pile of hay shared with livestock. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | Open ShelterOpen Shelter ShelterOpen Shelters are Shelters at basic campsites in the wilderness or a dungeon. | 2 CopperCoin RuleCoins are the currency you use to buy items. / night | LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy. |
Source Player Codex