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Delay

0 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Action

Part of Action

Delay is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. you use to act later in InitiativeInitiative CombatInitiative is the rule that determines which simultaneous, conflicting action begins first when the order of those actions changes the outcome., after a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. you choose.

Core Rule—Delay

  • When InitiativeInitiative CombatInitiative is the rule that determines which simultaneous, conflicting action begins first when the order of those actions changes the outcome. reaches you, name a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. that hasn’t acted yet. You take your TurnTurn CombatTurns are the part of each Round when you get your chance to act. right after its TurnTurn CombatTurns are the part of each Round when you get your chance to act. resolves.
  • When your new place comes up, you can Delay again as long as a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. is still left to act.
  • If no CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. is left to act, you act last.
  • Anything that happens at the start or end of your TurnTurn CombatTurns are the part of each Round when you get your chance to act. happens when you actually take it.
TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
InitiativeInitiative CombatInitiative is the rule that determines which simultaneous, conflicting action begins first when the order of those actions changes the outcome. reaches you
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
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TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

Source Player Codex