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Spectral Weapon

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Conjure

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Spectral Weapon is a ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that manifests a MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. in your grip.

Core Rule—Spectral Weapon

Manifest any CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. in your grip.

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
DurationDuration StatDurations are the lengths of time Effects last.
1 minute

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
The Spectral Weapon deals MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. DamageDamage HealthDamage is harm that reduces your Hit Points..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
The Spectral Weapon deals non-MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. DamageDamage HealthDamage is harm that reduces your Hit Points..
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

Source Player Codex