Encore
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Feat
Encore is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that inspires an ally to succeed on their next roll.
Encore
Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to grant one ally in Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on their next AttackAttack ActionAttack is the Action you use to strike at a foe., CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something., or SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
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Source Player Codex