Halberd
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Polearm
- Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item.
- MeleeMelee FeatureMelee is a Feature of items built for close combat.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- TripTrip FeatureTrip is a Feature of items built to knock Targets off their feet.
- VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type.SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).
Halberds are PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control. that mount an axe blade, top spike, and rear hook.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 2d10 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 2
- TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
- MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Extra ReachExtra Reach Feat · Tier 1Extra Reach is a Feat built for fighting with Polearms.
Source Player Codex