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Shield

Item · Shield · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Shields are ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. you wield to increase your DefenseDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them..

Core Rule—Shield Defense

Your DFDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. increases by your Shield’sShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense. when you use the DefendDefend ActionDefend is an Action that raises your Defense with your Shield. ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds..

Types of Shields

Types of Shields
DescriptionFeatures
Light ShieldLight Shields are Shields that offer basic protection while keeping maximum mobility.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.Shield BashShield Bash Feat · Tier 1Shield Bash is a Feat built for fighting behind Light Shields.AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Modest ShieldModest Shields are Shields that balance protection and mobility.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.Quick RaiseQuick Raise Feat · Tier 2Quick Raise is a Feat built for fighting behind Modest Shields.CavalryCavalry FeatureCavalry is a Feature of items built for fighting from a Mount., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Heavy ShieldHeavy Shields are Shields that provide maximum protection but take significant strength to wield.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.ShieldwallShieldwall Feat · Tier 3Shieldwall is a Feat built for fighting behind Heavy Shields.Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item., BulkyBulky FeatureBulky is a Feature of heavy items that hamper your movement., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., UnwieldyUnwieldy FeatureUnwieldy is a Feature of items too awkward to guard with from a Mount.

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