Search
By GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table.Action
Part of Action
Search is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. you use to examine your surroundings for anything hidden or out of place.
Core Rule—Search
- You search within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you. using any SenseSense SenseSenses are the five natural ways you perceive your body and surroundings., or out to Long RangeLong Range RangeLong Range is a Range for Effects that can Originate within 24 Spaces of you. using HearingHearing SenseHearing is a Sense you use to audibly perceive your surroundings. or SightSight SenseSight is a Sense you use to visually perceive your surroundings..
- Make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. AcuityAcuity SkillAcuity is a Skill that measures your awareness, attention, and intuition. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
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TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. AcuityAcuity SkillAcuity is a Skill that measures your awareness, attention, and intuition. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- If applicable, you find what you’re looking for. UndetectedUndetected DetectionUndetected is a Detection state you’re in when a Creature hasn’t detected you with any Sense and has no idea you’re present. and HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. become ObservedObserved DetectionObserved is a Detection state you’re in when a Creature detects you with a High Fidelity Sense..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- UndetectedUndetected DetectionUndetected is a Detection state you’re in when a Creature hasn’t detected you with any Sense and has no idea you’re present. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. become UnobservedUnobserved DetectionUnobserved is a Detection state you’re in when a Creature detects you with a Mid Fidelity or Low Fidelity Sense..
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect.
Source Player Codex