Derringer
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Firearm
- AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
- AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition.BulletsBullet Item · Ammunition · Tier 1Bullets are metal Ammunition designed for firearm barrels, stored in a bullet bandolier.
- Magazine 1Magazine 1 FeatureMagazine 1 is a Magazine Feature that holds a single round.fixed
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- RangedRanged FeatureRanged is a Feature of items built to strike from a distance.Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
Derringers are compact pocket FirearmsFirearm Item · Weapon · Tier 1Firearms are Weapons built for counterfire. made for concealed carry.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 2d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
- SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Quick DrawQuick Draw Feat · Tier 1Quick Draw is a Feat built for fighting with Firearms.
Source Player Codex