Rest
Rest
Rests are breaks you take to recover between fights and adventures. The type of Rest determines what you recover. Each Rest has specific requirements and benefits.
Core Rule—Rest
- Rest only works if you finish it without interruption.
- Strenuous activity—such as fighting—disrupts Rest.
- The type of ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain. where you Rest changes what you recover.
Types of Rest
- Quick RestRestQuick Rest is a Rest you use to patch wounds, strategize, and catch your breath between scenes.
- Short RestRestShort Rest is a Rest you use to relax, eat, drink, tend to wounds, and perform other activities.
- Long RestRestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep.
- Full RestRestFull Rest is a Rest you use to recover from long-term injury or illness.
- ShelterShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
- Watch ShiftRestWatch Shifts are guard turns that keep your camp watched while you Rest.
Source Player Codex