Feature
Feature
Features are descriptors that provide additional information about an ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. or EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s..
Kinds of Features
- AgileFeatureAgile is a Feature of items built for quick follow-up strikes.
- AlchemicalFeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- AmmoFeatureAmmo is a Feature of items that fire loaded Ammunition.
- Body 1FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item.
- Body 2FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item.
- Body 3FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item.
- BulkyFeatureBulky is a Feature of heavy items that hamper your movement.
- CavalryFeatureCavalry is a Feature of items built for fighting from a Mount.
- ConsumableFeatureConsumable is a Feature of items that are used up.
- DisarmFeatureDisarm is a Feature of items built to knock a weapon from a Target’s grip.
- FinesseFeatureFinesse is a Feature of items that reward precision as much as strength.
- FragFeatureFrag is a Feature of items that burst into shrapnel and strike with several physical Energy types at once.
- Free GripFeatureFree Grip is a Feature of items strapped to or worn on your hand.
- HookFeatureHook is a Feature of items built to snag Targets and drag them off balance.
- IngestedFeatureIngested is a Feature of items that activate when swallowed.
- InhaledFeatureInhaled is a Feature of items that activate when released from their container and take effect once breathed in.
- MagazineFeatureMagazine is a Feature of items that hold several rounds of Ammunition between reloads.
- Magazine 1FeatureMagazine 1 is a Magazine Feature that holds a single round.
- Magazine 10FeatureMagazine 10 is a Magazine Feature that holds 10 rounds.
- Magazine 2FeatureMagazine 2 is a Magazine Feature that holds 2 rounds.
- Magazine 6FeatureMagazine 6 is a Magazine Feature that holds 6 rounds.
- MagicalFeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- MeleeFeatureMelee is a Feature of items built for close combat.
- NonlethalFeatureNonlethal is a Feature of Weapons built to subdue rather than kill.
- PlantedFeaturePlanted is a Feature of items you can set in the ground as a barrier.
- PropulsiveFeaturePropulsive is a Feature of items that turn your strength into extra force.
- RangedFeatureRanged is a Feature of items built to strike from a distance.
- ReloadFeatureReload is a Feature that sets how many Action Points an item takes to reload.
- Reload 0FeatureReload 0 is a Reload Feature that lets you reload an item without spending Action Points.
- Reload 1FeatureReload 1 is a Reload Feature that takes 1 Action Point to reload.
- Reload 2FeatureReload 2 is a Reload Feature that takes 2 Action Points to reload.
- Reload 3FeatureReload 3 is a Reload Feature that takes 3 Action Points to reload.
- RestfulFeatureRestful is a Feature of items built for sleeping in.
- ScatterFeatureScatter is a Feature of items that spread harm to those near the Target.
- SpecialFeatureSpecial is a Feature that flags an item with a rule of its own.
- SplashFeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill.
- TetheredFeatureTethered is a Feature of items tied to a rope or chain so you can recover them.
- ThrownFeatureThrown is a Feature of items built to be hurled at Targets.
- TripFeatureTrip is a Feature of items built to knock Targets off their feet.
- Two-HandedFeatureTwo-Handed is a Feature of items you can wield in one hand or two.
- UndeadFeatureUndead is a Feature of Creatures that died and were animated again by Necrotic power.
- UnwieldyFeatureUnwieldy is a Feature of items too awkward to guard with from a Mount.
- VersatileFeatureVersatile is a Feature of items that can deal more than one Energy type.
- WornFeatureWorn is a Feature of items you wear on your body.
Source Player Codex