Major Ice Bomb
Item · Weapon · Tier 3Tier 3 TierTier 3 is a Tier that represents expert power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Ice Bomb
- AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill.
- ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
Major Ice Bombs are Ice BombsIce Bomb Item · Weapon · Tier 1Ice Bombs are Bombs that deal Damage (Ice) and Splash Damage (Ice) based on their potency. of Major potency.
Major Ice Bomb
Each deals 3d8 DamageDamage HealthDamage is harm that reduces your Hit Points. (IceIce EnergyIce is an Element Energy that deals Damage (Ice).) and 4 SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill. DamageDamage HealthDamage is harm that reduces your Hit Points. (IceIce EnergyIce is an Element Energy that deals Damage (Ice).). On a SuccessSuccess TestSuccess is a Test Result that means you achieve your goal., it imposes SlowedSlowed ConditionSlowed is a Condition that drags down your pace..
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 3d8 ElementElement EnergyElement is an Energy group that deals primordial Damage. (IceIce EnergyIce is an Element Energy that deals Damage (Ice).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
- MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Splash ControlSplash Control Feat · Tier 1Splash Control is a Feat built for fighting with Bombs.
Source Player Codex