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Invisible

Condition

Part of Condition

Invisible is a ConditionCondition ConditionConditions are states that change what you can do. that makes your body impossible to see.

Core Rule—Invisible

  • You can’t be ObservedObserved DetectionObserved is a Detection state you’re in when a Creature detects you with a High Fidelity Sense. by normal SightSight SenseSight is a Sense you use to visually perceive your surroundings..
  • You’re UndetectedUndetected DetectionUndetected is a Detection state you’re in when a Creature hasn’t detected you with any Sense and has no idea you’re present. to all CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects.. If you were ObservedObserved DetectionObserved is a Detection state you’re in when a Creature detects you with a High Fidelity Sense. when you became Invisible, you gain HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view. against those CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. instead.
  • CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. can SearchSearch ActionSearch is an Action you use to examine your surroundings for anything hidden or out of place. for you:
    SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
    If they use a SenseSense SenseSenses are the five natural ways you perceive your body and surroundings. that can perceive you, you become ObservedObserved DetectionObserved is a Detection state you’re in when a Creature detects you with a High Fidelity Sense.. Otherwise, you gain HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view..
    SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
    You gain HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view..
  • While HiddenHidden ConditionHidden is a Condition you gain when you are concealed from view., you can SneakSneak ActionSneak is an Action you use to move while staying Hidden. to become UndetectedUndetected DetectionUndetected is a Detection state you’re in when a Creature hasn’t detected you with any Sense and has no idea you’re present. again.
  • AttacksAttack ActionAttack is the Action you use to strike at a foe. against you gain MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you. unless you’re ObservedObserved DetectionObserved is a Detection state you’re in when a Creature detects you with a High Fidelity Sense..
  • Your AttacksAttack ActionAttack is the Action you use to strike at a foe. against CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. that haven’t ObservedObserved DetectionObserved is a Detection state you’re in when a Creature detects you with a High Fidelity Sense. you gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor..
  • You can still be affected by Effect AreasEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range. or Effect LinesEffect Line TargetEffect Line is a Targeting path that an Effect travels straight and unobstructed from its Origin to a Target..

Source Player Codex