Rend
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Rend is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with FlailsFlail Item · Weapon · Tier 1Flails are Weapons built for sustained injury..
Core Rule—Rend
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with FlailsFlail Item · Weapon · Tier 1Flails are Weapons built for sustained injury..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Rend.
Rend
On a hit with your FlailFlail Item · Weapon · Tier 1Flails are Weapons built for sustained injury., spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
Test ResultsTest Result TestTest Results are the outcomes of a Test, determined by comparing your Test Total to the Stakes of your roll.
- Setback
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. take 8 Persistent DamagePersistent Damage ConditionPersistent Damage is a Condition that keeps hurting you over time. (WoundWound EnergyWound is an Energy group that deals physical Damage.).
- Failure
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. take 10 Persistent DamagePersistent Damage ConditionPersistent Damage is a Condition that keeps hurting you over time. (WoundWound EnergyWound is an Energy group that deals physical Damage.).
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
- —
- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Rend
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Source Player Codex