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Rend

Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Rend is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with FlailsFlail Item · Weapon · Tier 1Flails are Weapons built for sustained injury..

Core Rule—Rend

  • Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with FlailsFlail Item · Weapon · Tier 1Flails are Weapons built for sustained injury..
  • If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Rend.
Rend
On a hit with your FlailFlail Item · Weapon · Tier 1Flails are Weapons built for sustained injury., spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
Test ResultsTest Result TestTest Results are the outcomes of a Test, determined by comparing your Test Total to the Stakes of your roll.
Setback
TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. take 8 Persistent DamagePersistent Damage ConditionPersistent Damage is a Condition that keeps hurting you over time. (WoundWound EnergyWound is an Energy group that deals physical Damage.).
Failure
TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. take 10 Persistent DamagePersistent Damage ConditionPersistent Damage is a Condition that keeps hurting you over time. (WoundWound EnergyWound is an Energy group that deals physical Damage.).
PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
Gain Rend
SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
1

Source Player Codex