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Fervor

Feat · Tier 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Feat

Fervor is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. that fuels your MeleeMelee FeatureMelee is a Feature of items built for close combat. AttacksAttack ActionAttack is the Action you use to strike at a foe. with extra force while you keep landing hits.

Fervor
  • Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. and 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. Add 1d4 DamageDamage HealthDamage is harm that reduces your Hit Points. (WoundWound EnergyWound is an Energy group that deals physical Damage.) to MeleeMelee FeatureMelee is a Feature of items built for close combat. AttacksAttack ActionAttack is the Action you use to strike at a foe.. At the end of your TurnTurn CombatTurns are the part of each Round when you get your chance to act., if you didn’t land a hit, Fervor ends.
  • Whenever Fervor ends, gain 1 FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up.. This FatigueFatigue ConditionFatigue is a Condition that tracks exhaustion as it builds up. is removed when you finish a Short RestShort Rest RestShort Rest is a Rest you use to relax, eat, drink, tend to wounds, and perform other activities. or Long RestLong Rest RestLong Rest is a Rest built around sleep, or equivalent restorative activities if you don’t need sleep..
PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
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SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
2

Source Player Codex