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Bomb

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Weapon

  • AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy.
  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill.
  • ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.

Bombs are WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built for close-ranged blasts. Their MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP. is Splash ControlSplash Control Feat · Tier 1Splash Control is a Feat built for fighting with Bombs..

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Splash ControlSplash Control Feat · Tier 1Splash Control is a Feat built for fighting with Bombs.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.

Kinds of Bombs

Kinds of Bombs
DescriptionFeatures
Acid BombAcid Bombs are Bombs that deal Damage (Acid), Persistent Damage (Acid), and Splash Damage (Acid) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Earth BombEarth Bombs are Bombs that deal Damage (Earth) and Splash Damage (Earth) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Fire BombFire Bombs are Bombs that deal Damage (Fire), Persistent Damage (Fire), and Splash Damage (Fire) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Flash BombFlash Bombs are Bombs that impose Blinded on the Target and all Creatures within Splash until the end of their next Turn.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.10 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Ice BombIce Bombs are Bombs that deal Damage (Ice) and Splash Damage (Ice) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Pulse BombPulse Bombs are Bombs that deal Damage (Pulse) and Splash Damage (Pulse) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Shock BombShock Bombs are Bombs that deal Damage (Shock) and Splash Damage (Shock) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Smoke BombSmoke Bombs are Bombs that make the Target and all Creatures within Splash Veiled until the start of your next Turn or until wind disperses it.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—1SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.10 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Sonic BombSonic Bombs are Bombs that deal Damage (Sonic) and Splash Damage (Sonic) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Toxin BombToxin Bombs are Bombs that deal Damage (Toxin), Persistent Damage (Toxin), and Splash Damage (Toxin) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Water BombWater Bombs are Bombs that deal Damage (Water) and Splash Damage (Water) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Wind BombWind Bombs are Bombs that deal Damage (Wind) and Splash Damage (Wind) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)
Wound BombWound Bombs are Bombs that deal Damage (Bashing) and Splash Damage (Bashing) based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.—————AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.)

Source Player Codex