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Monitor

Activity

Part of Activity

Monitor is an ActivityActivity ActivityActivities are the tasks you take on while not fighting, shaped by your Pace and Formation. you use to watch for threats, attuning your senses to anything out of place, suspicious, or revealing.

Core Rule—Monitor

Benefits:

  • You can’t gain SurprisedSurprised ConditionSurprised is a Condition you gain when you are caught unaware. on your next InitiativeInitiative CombatInitiative is the rule that determines which simultaneous, conflicting action begins first when the order of those actions changes the outcome..
  • Set up a Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. perimeter for your next RestRest RestRests are breaks you take to recover between fights and adventures. that alerts you when CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. enter (no FormationFormation FormationFormation is the order your party travels in, split into the Vanguard, Centerguard, and Rearguard ranks. required).

Requirements:

  • Careful PaceCareful Pace PaceCareful Pace is a Pace built for observation and safety.
  • VanguardVanguard FormationVanguard is the front rank of a Formation that encounters threats and discoveries before anyone else. or RearguardRearguard FormationRearguard is the back rank of a Formation that watches for threats from behind. (if in FormationFormation FormationFormation is the order your party travels in, split into the Vanguard, Centerguard, and Rearguard ranks.)

Source Player Codex